V3.3.0 is officially Stable. After the Experimental phase (including B17/B18), the Bigger Backpack system ships on Default Public — a larger base inventory, real backpack items, and encumbered slots that Pack Mule and armor pocket mods can free up.
If you were already on Experimental, Stable matches that V3.3.0 line (SteamDB client build 25661859). Dedicated servers and clients must share the same build — switch servers to Default Public Version or players will not connect.
Server note: V3.3.0 replaces V3.2.0 as the default update. Back up saves and mods before restarting; keep clients and dedicated servers in sync.
Bigger Backpacks — what matters
- New base grid: 8×6 = 48 slots (4 free rows + 2 encumbered rows) — three more than the legacy 9×5.
- Backpacks: Small, Medium, and Large, each with 6 quality levels. Craft, find, or buy them.
- New backpack slot: Equipping a backpack adds inventory space — up to 96 slots on an 8×12 grid.
- Clear encumbrance: the Pack Mule perk and armor pocket mods remove the encumbrance penalty on those extra slots.
Known issues (from the Stable announcement)
- Possible NRE when generating chunk decorations (new games only)
- Euthanizer perk triggers but does not work
- Item sell number might not display correctly
- Unable to consume items from the Campfire — transfer them to the backpack first
- Mac: unable to join P2P or a server when the client language is French
- Mac: changing Language options in macOS can freeze the game (exception / force quit)
- Unable to sell the tenth item from the Hotbar
- Switching to bows, crossbows, or knuckle items in 3rd person, then into 1st person, can make the item float in front of you — workaround: change the active toolbelt slot in 1st person
Quick notes for players
- New items include
backpackSmall/backpackMedium/backpackLargeplus a skill magazine — see new items (V3.3), Traders, and Item Mods. - Dedicated: use Default Public (V3.3.0), keep clients and server in sync, and back up first.
- We already covered the Experimental phase (B17/B18) — Stable makes Bigger Backpacks the default for everyone.
Enjoy the extra room — welcome to Stable V3.3.0.
Changelog V3.3.0 B18 Stable
From the Steam announcement “V3.3.0 Stable” (October 5, 2026).
Added
- Added multiple toolbelt pages for use in Prefab Editor. Added a new toolbelt xml that defines through data the amount of slots, rows, and pages
- Increased inventory size based on backpack items
Changed
- Switched
ItemActionRanged.TryExecuteActiontovirtualto keep mod compatibility - Optimized prefab cells data to use native memory
- Updated rancher footstep SFX from barefoot to having footwear
- Improved bug reporting when players are stuck in the loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock
Fixed
- Item background no longer flickers when moving into storage
- Moving inventory item stacks no longer triggers both ‘pickup’ and ‘place’ SFX
- Workstation now updates prompt for items to collect
- Setting drop on death to Equipment no longer causes equipment duplication on death
- Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks
- Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers
- Dying while reloading no longer bugs out the weapon
- Fixed a possible exception edgecase in RegionFileManager
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