Item Mods
Vanilla item attachments from the game files (not community mods). Filter by category, then open a mod for stats — quality-scaling mods link to Magnitude.
96 mods · 35 with quality scaling · 5 categories
96 of 96 mods
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Gun Mods
26 mods-
Arrow Rest Mod Q1–Q6- Spread Multiplier Aiming -2%–-15%
- Spread Multiplier Hip -2%–-15%
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- Damage Falloff Range +20%
- Max Range +20%
- Spread Multiplier Hip +10%
- Spread Multiplier Aiming -5%
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- Spread Multiplier Aiming -8%
- Spread Multiplier Walking +5%
- Spread Multiplier Hip +5%
- Weapon Handling -5%
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Cripple 'Em Mod Q1–Q6- Cripple Chance +5%–+30%
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Drum Magazine Mod Q1–Q6- Magazine Size +50%–+100%
- Reload Speed Multiplier -25%–0%
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- Spread Multiplier Crouching -15%
- Spread Multiplier Hip -15%
- Spread Multiplier Walking -15%
- Weapon Handling +13%
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- Spread Multiplier Hip -20%
- Weapon Handling +20%
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Magazine Extender Mod Q1–Q6- Magazine Size +10%–+60%
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- Kick Degrees Vertical Min -25%
- Kick Degrees Vertical Max -25%
- Kick Degrees Horizontal Min -15%
- Kick Degrees Horizontal Max -15%
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Polymer String Mod Q1–Q6- Projectile Velocity +5%–+30%
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Rad Remover Mod Q1–Q6- Regeneration Blocker +15–+90
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- Weapon Handling +30%
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- Spread Multiplier Hip -15%
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- Max Range -15%
- Damage Falloff Range -15%
- Spread Degrees Vertical +120%
- Spread Degrees Horizontal +120%
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- Spread Multiplier Aiming -10%
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- Spread Multiplier Aiming -18%
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- Spread Multiplier Aiming -25%
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- Spread Degrees Vertical -40%
- Spread Degrees Horizontal -40%
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- Spread Degrees Vertical -45%
- Spread Degrees Horizontal +75%
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- Magazine Size +2–+12
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- Damage Falloff Range -20%
- Max Range -25%
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The Hunter Mod Q1–Q6- Entity Damage +5%–+30%
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- Burst Round Count +3
- Rounds Per Minute +10%
- Incremental Spread Multiplier +5%
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- Burst Round Count 0
- Rounds Per Minute +12%
- Incremental Spread Multiplier +6%
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- Burst Round Count +1
- Rounds Per Minute +10%
- Incremental Spread Multiplier +5%
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Melee Mods
19 mods-
Barbed Wire Mod Q1–Q6- Barb Bleed Primary +5%–+30%
- Barb Bleed Secondary +10%–+60%
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Bunker Buster Mod Q1–Q6- Damage Modifier (stone) +5%–+30%
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Burning Shaft Mod Q1–Q6- burning Shaft +10%–+60%
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Diamond Blade Tip Mod Q1–Q6- Degradation Per Use -5%–-30%
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Ergonomic Grip Mod Q1–Q6- Stamina Loss -5%–-30%
- Weapon Handling +2%–+15%
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Fireman's Axe Mod Q1–Q6- Block Damage +5%–+30%
- Entity Damage -5%–-30%
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Fortifying Grip Mod Q1–Q6- HP/sec +0.1–+0.4
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Grave Digger Mod Q1–Q6- Damage Modifier (earth) +5%–+30%
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Iron Breaker Mod Q1–Q6- Damage Modifier (metal) +5%–+30%
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Metal Chain Mod Q1–Q6- metal Chain +5%–+30%
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Metal Spikes Mod Q1–Q6- Metal Spikes +5%–+30%
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- Fuel Capacity +60%–+200%
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- Fuel Capacity +10%–+60%
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Serrated Blade Mod Q1–Q6- Bleed Chance +10%–+60%
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Structural Brace Mod Q1–Q6- Degradation Per Use -5%–-30%
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Tempered Blade Mod Q1–Q6- Block Damage +5%–+30%
- Degradation Per Use -4%–-15%
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Weighted Head Mod Q1–Q6- Stun Chance +10%–+60%
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Wood Splitter Mod Q1–Q6- Damage Modifier (wood) +5%–+30%
Armor Mods
27 mods-
- Mobility +3%
- Stamina Change OT (walking) +2.1%
- Stamina Change OT (running) +5.62%
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- Physical Damage Resist +2
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- Noise Multiplier -10%
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- Attribute Level (att Agility) +1
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- Carry Capacity +2
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- Mobility +2%
- Stamina Change OT (walking) +1.4%
- Stamina Change OT (running) +2.8%
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- Physical Damage Resist +1
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- Carry Capacity +1
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- Carry Capacity +4
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- Carry Capacity +3
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Bandolier Mod Q1–Q6- Bandolier +5%–+30%
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Cigar Mod Q1–Q6- Attribute Level +1–+1
- Bartering Buying +0.05–+0.1
- Bartering Selling +0.05–+0.1
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- Attribute Level (att Fortitude) +1
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- Attribute Level (att Intellect) +1
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- Noise Multiplier -5%
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- Hyperthermal Resist +2.8–+4.3
- Hypothermal Resist +2.8–+4.3
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- Attribute Level (att Perception) +1
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- Elemental Damage Resist (radiation) +50%
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- Stamina Change OT (walking) +3%
- Stamina Change OT (running) +10%
- Noise Multiplier -10%
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- Attribute Level (att Strength) +1
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- Hyperthermal Resist +1–+2.5
- Hypothermal Resist +1–+2.5
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- Hyperthermal Resist +4.6–+6
- Hypothermal Resist +4.6–+6
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Treasure Hunter's Mod Q1–Q6- Loot Stage +1–+6
- Player Exp Gain +5%–+30%
- Treasure Blocks Per Reduction -1–-2
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- Buff Resistance (buff Dysentery Catch Drink) +1
Vehicle Mods
8 mods-
- Vehicle Entity Damage +50%
- Vehicle Block Damage +38%
- Vehicle Strong Self Damage +30%
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- Vehicle Seats +2
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Vehicle Fuel Saver Mod Q1–Q6- Vehicle Fuel Use Per -10%–-59.9%
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- Light Intensity +220%
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- Vehicle Entity Damage +60%
- Vehicle Block Damage +56%
- Vehicle Strong Self Damage +25%
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- Vehicle Fuel Max Per +50%–+100%
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- Vehicle Motor Torque Per +12%
- Vehicle Velocity Max Per +18%
Robotic Mods
16 mods-
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- Max Range +4
- Junk Drone Mod Cooldown +15
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Robotic Drone Stun Mod Q1–Q6- Entity Damage +6–+12
- Junk Drone Mod Cooldown +10–+5
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