V3.2.0 is officially Stable. After the Experimental phase (including b6 and b9), the QoL highlights are live for everyone: honk to open trader doors and a clearer Combine Station UI with result preview.
If you were already on Experimental, Stable matches that V3.2.0 line. Dedicated servers need the Default Public Version branch (V3.2.0 Stable) — if clients can’t connect, the server is often still on the wrong branch.
Context: TFP highlights smaller updates between major releases (3.1, 3.2 …) with a dedicated team for bugfixes and QoL — in parallel with V4.0. A player survey on QoL priorities is planned.
Highlights since V3.1.0
HONK HONK — trader doors by horn
Outer trader doors open with your vehicle horn. On-screen text shows when you are close enough. Not every door will fit your vehicle. Interior doors use a no-honk variant (oldWoodDoorNoHonk) — including at Rekt, Hugh, and Joel.
Combine Station UI
The Combine UI makes the result and final stats easier to read. A plus mark shows an item was combined. Combining now requires an explicit button press — no more accidental merges.
Quick notes for players
- Combine Station: clearer results and stats — see our Item Magnitude overview and Item Mods.
- Traders & honk: profiles for Rekt, Joel & co. in the trader database.
- Dedicated: switch to Default Public (V3.2.0), keep clients and server in sync, and back up first.
- We already covered the Experimental phase (B6/B9) — Stable makes honk and the Combine UI the default for everyone.
Welcome to Stable V3.2.0 — don’t forget to honk at the trader door.
Changelog since V3.1.0
Added
- New buff icons for chicken stress events
- Custom POIs: server pushes a minimal metadata package to clients
- Vehicle horn opens outer trader doors
- New door variant
oldWoodDoorNoHonkfor trader interiors - Property
AllowDecorationsto separate world decoration in POIs from the TraderArea setting
Changed
- Cooking pot, grill, and anvil requirement logic: a held item no longer affects cook time
- Campfire:
IsTerrainDecorationset to false so it morphs terrain like other blocks - Auto turrets no longer support stability and can no longer be placed on walls
- Junk loot list provides cotton when Crop Yield is set to none
- General trader inventory list: chance for cotton
- Timid animals: improved threat detection
- Some Chinese localization strings clarified
- Optimized sleeper spawn checks for player visibility when players are far
- Screamer spawns in screamer scout groups commented out in
entitygroups.xml(screamers no longer call other screamers) - Interior doors at traders Rekt, Hugh, and Joel:
oldWoodDoor→oldWoodDoorNoHonk - Obsolete prefab property
AllowTopSoilDecorationsremoved
Fixed
- NRE when exiting the game after a client drops a chicken
- Chicken stress increased on a ladder even when standing still
- Chickens could no longer be moved to different toolbelt slots after being picked up
- Unable to craft lower-tiered items after they had been unlocked
- Demolition zombies not exploding from client damage
- Rabbits running too slow
- Permadeath did not grant Base Skill Points upon death
- Loot Max Tier clamped user mods
- Entities could cause blocks to collapse during chunk resets
- “Failed to search EOS servers” popup
- Trader progression getting stuck
cave_05: quest could fail due to quest boundaries inside the POI
Source: TFP Community: V3.2.0 Stable
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