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7 Days to Die V3.2.0 B9 Stable: Honk at traders & Combine Station for everyone

V3.2.0 is officially Stable. After the Experimental phase (including b6 and b9), the QoL highlights are live for everyone: honk to open trader doors and a clearer Combine Station UI with result preview.

If you were already on Experimental, Stable matches that V3.2.0 line. Dedicated servers need the Default Public Version branch (V3.2.0 Stable) — if clients can’t connect, the server is often still on the wrong branch.

Context: TFP highlights smaller updates between major releases (3.1, 3.2 …) with a dedicated team for bugfixes and QoL — in parallel with V4.0. A player survey on QoL priorities is planned.

Highlights since V3.1.0

HONK HONK — trader doors by horn

Outer trader doors open with your vehicle horn. On-screen text shows when you are close enough. Not every door will fit your vehicle. Interior doors use a no-honk variant (oldWoodDoorNoHonk) — including at Rekt, Hugh, and Joel.

Combine Station UI

The Combine UI makes the result and final stats easier to read. A plus mark shows an item was combined. Combining now requires an explicit button press — no more accidental merges.

Quick notes for players

  • Combine Station: clearer results and stats — see our Item Magnitude overview and Item Mods.
  • Traders & honk: profiles for Rekt, Joel & co. in the trader database.
  • Dedicated: switch to Default Public (V3.2.0), keep clients and server in sync, and back up first.
  • We already covered the Experimental phase (B6/B9) — Stable makes honk and the Combine UI the default for everyone.

Welcome to Stable V3.2.0 — don’t forget to honk at the trader door.

Changelog since V3.1.0

Added

  • New buff icons for chicken stress events
  • Custom POIs: server pushes a minimal metadata package to clients
  • Vehicle horn opens outer trader doors
  • New door variant oldWoodDoorNoHonk for trader interiors
  • Property AllowDecorations to separate world decoration in POIs from the TraderArea setting

Changed

  • Cooking pot, grill, and anvil requirement logic: a held item no longer affects cook time
  • Campfire: IsTerrainDecoration set to false so it morphs terrain like other blocks
  • Auto turrets no longer support stability and can no longer be placed on walls
  • Junk loot list provides cotton when Crop Yield is set to none
  • General trader inventory list: chance for cotton
  • Timid animals: improved threat detection
  • Some Chinese localization strings clarified
  • Optimized sleeper spawn checks for player visibility when players are far
  • Screamer spawns in screamer scout groups commented out in entitygroups.xml (screamers no longer call other screamers)
  • Interior doors at traders Rekt, Hugh, and Joel: oldWoodDooroldWoodDoorNoHonk
  • Obsolete prefab property AllowTopSoilDecorations removed

Fixed

  • NRE when exiting the game after a client drops a chicken
  • Chicken stress increased on a ladder even when standing still
  • Chickens could no longer be moved to different toolbelt slots after being picked up
  • Unable to craft lower-tiered items after they had been unlocked
  • Demolition zombies not exploding from client damage
  • Rabbits running too slow
  • Permadeath did not grant Base Skill Points upon death
  • Loot Max Tier clamped user mods
  • Entities could cause blocks to collapse during chunk resets
  • “Failed to search EOS servers” popup
  • Trader progression getting stuck
  • cave_05: quest could fail due to quest boundaries inside the POI

Source: TFP Community: V3.2.0 Stable

Questions about the stable release? Comment below or join us on Discord. Source: TFP Community.

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