Yes: PC (Steam / Microsoft Store), PlayStation 5 and Xbox Series X|S can share one live multiplayer session. Crossplay is not cross-save — characters stay on their platform.

Required flags and gameplay ranges below are taken from the official Crossplay Server Requirements. Hosting notes are practical extras that commonly block console joins.

Platforms

Current-gen platforms can play together. Legacy console builds and Switch are out.

Yes
PC · Steam

Full crossplay with current-gen consoles on a compatible server or hosted game.

Yes
PC · Microsoft Store

Same PC crossplay path via EOS — joins console-compatible sessions.

Yes
PlayStation 5

Joins vanilla crossplay servers and hosted games that meet console rules.

Yes
Xbox Series X|S

Joins vanilla crossplay servers and hosted games that meet console rules.

Not supported

No
PlayStation 4

Legacy 2014 console build — separate product, no V3 crossplay.

No
Xbox One

Legacy 2014 console build — separate product, no V3 crossplay.

No
Nintendo Switch

There is no Switch version of 7 Days to Die.

What crossplay means

Shared live session

Everyone plays in the same world at the same time — dedicated server or player-hosted.

No cross-save

Progress and characters stay on their platform. Crossplay is multiplayer only.

Vanilla for consoles

Consoles need Easy Anti-Cheat and unmodded game files. One mod in the server Mods folder locks consoles out.

PC can still join

PC clients can join dedicated servers regardless of crossplay settings. Consoles cannot if the requirements fail.

Same game version

All platforms must be on the same build. Console patches can lag behind PC briefly.

Required serverconfig flags

Dedicated servers need these values for console clients. Miss any one and consoles will not connect.

Setting Property Required
Max players ServerMaxPlayerCount ≤ 8
Allow crossplay ServerAllowCrossplay true
Easy Anti-Cheat (EAC) EACEnabled true
Ignore EOS sanctions IgnoreEOSSanctions false

Open Server Config tool →

Console-safe gameplay ranges

Gameplay settings outside these ranges make the server invisible or incompatible for console players.

Setting Property Valid range
XP Multiplier XPMultiplier 25 – 300
Day / night length DayNightLength ≥ 10
Blood Moon enemy count BloodMoonEnemyCount 4 – 64
Air Drop frequency AirDropFrequency ≥ 24
Block damage (player) BlockDamagePlayer 25 – 300
Block damage (AI) BlockDamageAI ≥ 25
Block damage (AI, Blood Moon) BlockDamageAIBM ≥ 25
Loot abundance LootAbundance ≤ 200
Loot respawn days LootRespawnDays ≥ 5

Hosting notes

Not listed on the official requirements page, but these commonly decide whether consoles can find or join you.

Empty Mods folder

Any server-side mod or modlet breaks console joins. Keep Mods empty for crossplay.

Public visibility

Console browsers usually need ServerVisibility = 2 (Public). Friends-only or unlisted hides the server.

World size ≤ 8192

Many hosts require WorldGenSize 8192 or smaller for console-compatible RWG worlds.

Official source

Required flags and ranges are mirrored from the official docs:

Crossplay Server Requirements