7 Days to Die A20 B238 Experimental released

Changelog A20 B238:

Changed 

  • AI destroy area works on full paths
  • Warehouse_02: reduced street light intensity
  • Warehouse_05: replaced poles with parking blocks, reduced street light intensity 
  • Pass on fixing POI densities

 Fixed 

  • AI path grid has missing ladder nodes from origin shift
  • Docks_02 has an SI issue with the bridge sign area.
  • Cleaned densities on terrain for house_old_ranch_10 
  • Added key to front door on house_old_ranch_10 

Source: Changelog A20 B238