7 Days to Die A19 B177 Experimental released

Changelog for b174-b177

Added

  • Office chair update
  • Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded 
  • New gun fire effects for weapons that had been sharing with others 
  • Missing tooltip for buffArmSplintedTooltip 
  • Added new icons for new inventory management buttons 
  • Create digging animation for crawlers 
  • Rusted Metal Roof Material 
  • "gfx texlimit" console command 
  • Move items buttons for containers<>inventory 
  • Added remnant_house_13 

Changed

  • Optimized loot container texture sizes 
  • Optimized vehicle texture sizes 
  • Optimized non HD zombie textures 
  • Optimized animal texture sizes 
  • Optimized appliances texture sizes 
  • Optimized commercial texture sizes 
  • Optimized crafting texture sizes 
  • Optimized decor texture sizes 
  • Optimized door texture sizes 
  • Optimized electrical texture sizes 
  • Optimized furniture texture sizes 
  • Optimized gore texture sizes 
  • Optimized industrial texture sizes 
  • Optimized outdoor decor texture sizes 
  • Optimized plants texture sizes 
  • Optimized plumbing texture sizes 
  • Optimized resources texture sizes 
  • Optimized remaining entity texture sizes 
  • Optimized UMA texture sizes 
  • Updated existing weapon effects 
  • Light from gunfire now has smooth fade inout rather than abrupt click onoff 
  • Gun fire light adjusted for the new brighter first person lighting 
  • Removed Suitcase from RandomLootHelpers
  • Sleepers always ragdoll on death 
  • Block ExcludeWalkType uses a name 
  • Increased duration of the Charismatic Nature buff 
  • Improved sky fog sun punch through and to work with dark fog colors 
  • Console command "weather fogcolor" to use red for green and blue if those params not given 
  • "gfx st budget" to disable streaming before setting budget 
  • Separated sort button on inventory/containers from the window icon 
  • "Water Particles" video quality option to "Particles", which now also decreases world particle count 
  • Deleted chunk water depth object creation, mat and shader 
  • Updated POIs with new broken concrete texture  
  • Enabled visual reflex sight for auto shotgun 

Fixed

  • SI issue with entertainment center in house_old_ranch_01 
  • Removed the cabinet texture from the backside of the wall oven 
  • House_pyrimid_05 has si issue with loot crate in garage 
  • House_old_modular_08 has an SI issue with trim around the farm plots 
  • House_old_modular_08 kitchen cabinet helper blocks facing wrong way 
  • Chair clipping in medium junkyard 
  • House_old_victorian_03 chandelier is floating  
  • Si issue house_old_bungalow_02 attic furnace loot cover 
  • Salvage operations harvest amount does not scale as stated. (removed salvage harvest if the same resource is also on general harvest) 
  • NRE when trash and car share the same space 
  • Missing loot timer on store freezers 
  • Prefab Editor: able to place blocks above workbench helper block 
  • Marksman and Sniper aim to idle transition fixed. 
  • Spear attack updated to prevent screen artifacts. 
  • Timed Charge goes to unholster anim if ammo is available. 
  • Prefab editor update imposter function causing NRE when prefab is loaded from mods folder 
  • Crits trigger differently for clients and hosts 
  • Misspelled credit fixed
  • Change right side header text info color to white. 
  • Backpack should no longer disappear
  • Ratchet localization says wrong scrap material given 
  • Adjusted meshes on trim01.fbx for woodHalfPlate painting issues 
  • Molotovs no longer explode when dropped. 
  • Particle System is trying to spawn on player mesh with zero surface area (player arms) 
  • The description for Lucky Looter Volume 5 is very unclear,  
  • Remove magnification wording from reflex site 
  • Localization wrong for inventory on fill (middle choice) button 
  • CntStoreShelfElectronicsDoubleBottomGoods04 is not lootable and has no hitbox (missing TBlock Tag) 
  • Building floating base on rockResource block 
  • All 3 bows polished reload anims, blend times and weapon/player is in sync. 
  • Sniper, Tactical, .44, Desert Eagle, Pistol and M60 with fixed blends from ADS to reload. 
  • Crossbows default to a "no ammo" idle after fire. 
  • Particles in snow and desert cause major FPS drops 
  • Bombshelter_01 rwgmixer.xml update 
  • It is not possible to scrap yucca drink and coffee 
  • Copy sleeper volume' misspelled in Prefab Editor Menu 
  • Concrete paint and shelving support in salon 
  • Zfighting in modular 7
  • Utility_celltower_01 SI issue 
  • Fixed Watertower_02 being 1 block too low in Navezgane 
  • Autoshotgun's holosight 
  • Texture Quality below Full having blurry streamed textures 
  • Fire only appears on Janitor Zombie's feet