7 Days to Die A19 B173 Experimental released

Changelog for b170-b173

Due to changes to sleeper volumes it is recommended to start over.

If you do not, you may experience a POI flagged as clear before you cleared all volumes.


  • Localization updated for destroyed concrete material 
  • Setup xml, localization, and icons for Gas Pump Remake 
  • Updated localization for Wild West Coffin helper 
  • Setup xml and localization for Bleachers Set 
  • Destroyed concrete material 
  • "gfx graph tex mem" and "gfx graph tex stream" console commands 
  • "gfx st reduction" console command 
  • "gfx st" b/d/f/r console command abbreviations 
  • WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse) 
  • Tppoi window can be opened from ESC menu, also autofocuses search box now 
  • HD Office Chair xml, localization, and icon setup
  • Object pool block entity preloading
  • Bombshelter_01 A19 update


  • Increased push up motion when player is stuck 
  • Increased chance of getting criticals on the 2nd hit 
  • Nerfed water cooler loot to drop 12 pure waters instead of 1 to 4
  • Player shader name to Game/UMA and removed 10 unused properties 
  • Increased chicken and rabbit run speed 
  • Command "killall alive" no longer kills turrets 
  • Biome generation now allows biomes other than pine forest to be in center 
  • Optimized Arlene texture sizes 
  • Optimized Big Momma texture sizes 
  • Optimized Biker texture sizes 
  • Renamed Arlene emissive to proper name and readded missing texture 
  • Blade trap repair cost reduced to not be more than its crafted cost 
  • Optimized Boe texture sizes 
  • Optimized Crawler texture sizes 
  • Optimized Darlene texture sizes 
  • Optimized Fat texture sizes 
  • Optimized player hand texture sizes (AO only) and fixed filtering 
  • Optimized Joe texture sizes 
  • Optimized Marlene texture sizes 
  • Optimized Mechanic texture sizes 
  • Optimized Moe texture sizes 
  • Optimized Steve texture sizes 
  • Optimized Yo texture sizes 
  • Optimized ammo piles texture sizes 
  • Optimized dropped backpack texture sizes 
  • Optimized Brute trash can texture sizes 
  • Updated xml to auto replace old officeChair01 (new icon WIP due to issues) 
  • Implemented Localization update from MOGI 07/21 
  • Enabled new Loading screens, since localization came back 
  • Zombies falling 5m+ have a chance to stumble and rage 
  • Updated cave_01 with new art and to support fetch
  • Assigned broken concrete texture as default to appropriate concreteDestroyed block faces


  • Graph value updating on non repaint events 
  • First person weapon brightness values don't match third person 
  • Player hands brightness adjustment due to auto exposure fix 
  • Back side of both flags have an alpha issue 
  • Prefab editor Ctrl modifier shortcuts overlap with other shortcuts 
  • "Path node otherHeight bad" warnings by allowing a small overlap 
  • RWG only generating 1/4 maps on dedi 
  • Tree poking through in vic_03 
  • Coal container no longer has window frames blocking coal harvest 
  • Fastfood_04 is missing rally marker 
  • Shoe piles destroy after looting 
  • Missing backfaces on blueberry plant