7 Days to Die A19 B169 Experimental released

Changelog for b164-b169

Added 

  • Option to change size of FPS display 
  • Old Wild West Coffins 
  • Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders 
  • Allow XUi list ComboBoxes to be initialised with ints/floats from XML 
  • Allow enabling/disabling XUi SimpleButtons from XML/bindings 
  • Allow XUi controllers to react to binding changes at runtime 
  • Mem obj and mem objs console commands to list and shrink the object pool 
  • HD Biker Zombie  
  • Chainsaw/auger flesh impacts for melee & harvest
  • Added hits/grazes to all 3 tiers knuckles
  • Visual clue for text orientation on player storage crate 
  • Radiated vulture vomit attack sfx
  • Gfx st discard console command 

Changed 

  • Increased amount of small animals spawning in the forests and decreased larger animals
  • All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn
  • Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night 
  • Shotgun damage and auto shotgun rate of fire reduced
  • Added floats so spawning of zombies and predators are less predictable. 
  • Reduced stamina cost on iron harvesting tools 
  • Bandolier mod increases reload speed by 15% 
  • Removed candy tins, hub caps and air filter items from the game. 
  • Land mines no longer use candy tins, hub caps or air filters in their recipes. Land mines now need duct tape to craft. Candy tin mine can now be crafted in a backpack. Hub cap mine uses a nail instead of a spring 
  • Deprecated candy tins and other redundant items 
  • Cooking pot mine is also crafted from basic resources 
  • Normal entities load their prefabs and meshes on demand instead of during world load 
  • Reduced distance to backpack after death if no respawn point is set 
  • Block entities to load on demand using the object pool 
  • The object pool large pools to active pools which will fully remove pool objects and non active prefabs over time 
  • Added various scales to zombies so they are different heights 
  • Texture streaming to only use the main camera 
  • Store_autoparts_01 updated to commercial standards
  • Updated lots of oldwest POIs with new art 
  • Art and new block update for house_old_abandoned_07 
  • Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day

Fixed 

  • Underground airpocket in Ranch03 
  • Collapsing railing in fire_station_01 
  • Z fighting with trimblocks and paint issue in modern_07 
  • Applied paint to block behind comfy chair in modular_05 
  • Adjustment to zombie footstep sound playback 
  • Knuckles harvest too quickly (use attack speed) 
  • Breaching rounds do not work on the Shamway safe 
  • Ratchet, ImpactDriver, SteelClub must now be crafted at a workbench 
  • Steel spear shows proper unlock info 
  • Scope mods are now visible on tactical assault rifle 
  • Robosledge does not display a ammo count anymore
  • Beer sign does not have a white line on texture 
  • Chest in funeral_home_01 now has loot 
  • Create world feature is functional again
  • Can now place blocks around all lockers 
  • Identical look for XP bar and food/water bars 
  • Shovel hold animation is no longer used for all weapons and tools
  • Upside down door frame in apartment_adobe_red_5_flr 
  • Bar_sm_01 no longer has false cabinets 
  • Animals can not die from infection anymore
  • Weighted head mod is not compatible with blade mods on machete
  • Food does not heal after you eat broken glass. Also, please reconsider your diet
  • Fixed chainsaw and auger reload sound playback
  • Some farm plots cannot be planted due to stability 
  • Crate_storePrefab renderer was in TerrainCollision layer 
  • Gas_station5 billboard SI issue
  • Carlot_01 has beams that block entities 
  • Replaced deprecated Freezers with its new replacement 
  • Torch is now burning in roof area of house_burnt_02 
  • Pathing issue with door of basement in Mansard_02 
  • Wrong bookcase rotation in modern_04 
  • Daring Adventurer level 2 and 3 now work again with T1 quests 
  • False cabinets in park_basketball 
  • Bungalow_05: Block behind boxes was painted and  the shelf support replaced 
  • Not allowed to access triangles/indices on mesh while in prefab editor 
  • Disabled spider zombie looking at player 
  • Particle System is trying to spawn on player mesh with zero surface area, aka console spam when player is on fire
  • Robotic sledge / repulsor mod ragdoll is extreme on players 
  • ActionRagdoll not using a consistent force