Changelog for A19.1 B4
A19.1 has:
- We found Tim the Toolman Taylor's toolbelt and gave it to players allowing you to carry 10 instead of 8 slots
 
- A fix for the robotic turret freezing games and servers when destroying a block as collateral damage
 
- Huge improvement to ladder usage
 
- Some new and shiny zombies, one of them with hair physics!
 
Added
- Player side stepping while on ladders 
 
- Players falling onto ladders will be slowed until they reach a reasonable speed to attach 
 
- Support defining POI zones in Prefab Editor 
 
- Set entity rigid body drag to .25 when spawned with 0 
 
- Death ragdoll physics set max velocities lower 
 
- 20 Slot Toolbelt for Prefab Editor 
 
- New Stripper, Utility, and Business zombies
 
Changed
- Improved AI ladder use 
 
- Ladder type blocks to only be climbable when vertical 
 
- Increased player horizontal move speed on ladders and running boosts 
 
- Jumping conflicts with starting to climb a ladder 
 
- Console command replies on the Windows Dedicated Server terminal window same green as regular console output now 
 
- Loot window of writable storage box shows custom text if assigned 
 
- Reduced zombie flesh physics bounce and increased fat bounce 
 
- Increased toolbelt size to 10 slots 
 
- Increased value of cigars 
 
- Reenabled docks_02 in Navezgane 
 
Fixed
- Switch lights do not seem to be working when they are placed. 
 
- Switches that are turned on will be white when logging back into the game 
 
- Fixed light source on player industrial light 
 
- First person hand animation for block placing is faster and doesn't de sync with fast placed blocks 
 
- Stone axe abledo brightness 
 
- Trees are invisible from one side and not the other 
 
- Object quality diminishes world object render distance too far 
 
- Cops and Radiated Cops aim poorly (Increased vomit radius) 
 
- Soldier zombie only shows head on fire 
 
- Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants) 
 
- Block placement would start rotated for certain blocks 
 
- Broken glass looked white when holding 
 
- AI jumping at you thinking the path to you was unreachable if you had moved 
 
- AI could not jump while on a ladder 
 
- AI obstacle check was disabled on ladder if not climbing 
 
- AI pathing not making horizontal ladder connections 
 
- AI pathing making unneeded inside drop connections 
 
- "house_modern_03" has zombie trapped in tub if/when spawned 
 
- Trader hughes poi has missing beam 
 
- Terrain AirPocket in cave_04 
 
- House_old_victorian_10 fire place paint looks out of place 
 
- Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block 
 
- Player or AI moving down from air to a ladder would fall 1m 
 
- Player moving down to ground while in a ladder block would keep you attached (slow) 
 
- Holding jump after attaching to a ladder slowly slides you down 
 
- Player does not use stamina when bunny hopping 
 
- Ladder rung above hay bale negates hay bale protection 
 
- Water makes moving dots effect 
 
- HUD timers overlap icons with local language changes 
 
- Prefab Editor nullref when toggling 'Show Stability Glue' 
 
- "ERR Prefab loading failed" when clients join a world with a custom POI 
 
- Toolbelt only remembers one slot per item type to return to (e.g. multiple spears) 
 
- Controller unable to select player profile character 
 
- onSelfEquip event consistency issues 
 
- Harvest animation plays when out of range to harvest 
 
- Healing other player is not working 
 
- Food animation speeds up after firing any weapon 
 
- Deployed robotic sledge animation doesn't have firing sound(s) for clients 
 
- Deployed robotic sledge animation doesn't fire correctly for clients 
 
- AP rounds not working as expected 
 
- Robotic sledge placement can be rotated using reload key during placement process 
 
- Junk Sledge dupe on 2 player pickup 
 
- Auto turret and traps use mod of item held in hand. ie. burning shaft mod 
 
- Spawning in a trader with ctrl  num* causes nre 
 
- Error if anim pause (ctrl  num*) enabled when placing robotic turrets 
 
- Dynamic resolution causes Z selection box issues 
 
- Floating crawler stumble 
 
- Zombies fall through floor/world when jumping over metalRailing blocks 
 
- Knocked down Fat Cops play a weird ragdoll 
 
- Bear corpse harvest ragdoll is excessive 
 
- Bear ragdoll hips could keep moving and improved impact handling 
 
- Lab and Hazmat zombie show no fire when burning 
 
- Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor