Changelog for b170-b173
Due to changes to sleeper volumes it is recommended to start over.
If you do not, you may experience a POI flagged as clear before you cleared all volumes.
Added 
- Localization updated for destroyed concrete material 
 
- Setup xml, localization, and icons for Gas Pump Remake 
 
- Updated localization for Wild West Coffin helper 
 
- Setup xml and localization for Bleachers Set 
 
- Destroyed concrete material 
 
- "gfx graph tex mem" and "gfx graph tex stream" console commands 
 
- "gfx st reduction" console command 
 
- "gfx st" b/d/f/r console command abbreviations 
 
- WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse) 
 
- Tppoi window can be opened from ESC menu, also autofocuses search box now 
 
- HD Office Chair xml, localization, and icon setup
 
- Object pool block entity preloading
 
- Bombshelter_01 A19 update
 
Changed 
- Increased push up motion when player is stuck 
 
- Increased chance of getting criticals on the 2nd hit 
 
- Nerfed water cooler loot to drop 12 pure waters instead of 1 to 4
 
- Player shader name to Game/UMA and removed 10 unused properties 
 
- Increased chicken and rabbit run speed 
 
- Command "killall alive" no longer kills turrets 
 
- Biome generation now allows biomes other than pine forest to be in center 
 
- Optimized Arlene texture sizes 
 
- Optimized Big Momma texture sizes 
 
- Optimized Biker texture sizes 
 
- Renamed Arlene emissive to proper name and readded missing texture 
 
- Blade trap repair cost reduced to not be more than its crafted cost 
 
- Optimized Boe texture sizes 
 
- Optimized Crawler texture sizes 
 
- Optimized Darlene texture sizes 
 
- Optimized Fat texture sizes 
 
- Optimized player hand texture sizes (AO only) and fixed filtering 
 
- Optimized Joe texture sizes 
 
- Optimized Marlene texture sizes 
 
- Optimized Mechanic texture sizes 
 
- Optimized Moe texture sizes 
 
- Optimized Steve texture sizes 
 
- Optimized Yo texture sizes 
 
- Optimized ammo piles texture sizes 
 
- Optimized dropped backpack texture sizes 
 
- Optimized Brute trash can texture sizes 
 
- Updated xml to auto replace old officeChair01 (new icon WIP due to issues) 
 
- Implemented Localization update from MOGI 07/21 
 
- Enabled new Loading screens, since localization came back 
 
- Zombies falling 5m+ have a chance to stumble and rage 
 
- Updated cave_01 with new art and to support fetch
 
- Assigned broken concrete texture as default to appropriate concreteDestroyed block faces
 
Fixed 
- Graph value updating on non repaint events 
 
- First person weapon brightness values don't match third person 
 
- Player hands brightness adjustment due to auto exposure fix 
 
- Back side of both flags have an alpha issue 
 
- Prefab editor Ctrl modifier shortcuts overlap with other shortcuts 
 
- "Path node otherHeight bad" warnings by allowing a small overlap 
 
- RWG only generating 1/4 maps on dedi 
 
- Tree poking through in vic_03 
 
- Coal container no longer has window frames blocking coal harvest 
 
- Fastfood_04 is missing rally marker 
 
- Shoe piles destroy after looting 
 
- Missing backfaces on blueberry plant