Changelog for b158-b163
Added 
- Writable Storage Box 
 
- American Flag Version Flagpole 
 
- Chair versions of plaid and leather sectional couches
 
- Player stats UI shows values using tags if set 
 
- Night is darker when the moon is not full 
 
- Add POI name to dbs command screenshots 
 
- Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward 
 
Changed 
- Items that cure a condition show 100% instead of an unspecified amount 
 
- Updating steel club icon to match mesh changes 
 
- Zombie bears drop testosterone extract 
 
- Yucca juice recipe no longer needs water but is boiled in a cooking pot 
 
- The stamina buff from cooked food does not count down while your food bar is full
 
- Put a small weapon bag in survivor_site_02 
 
- Bullet casings now partially visible in iron sight aim 
 
- Reworked laser attachment effect for desert vulture 
 
- Boiled water does not cause dysentery 
 
- Reduced excessive food value on super corn 
 
- Merged heavy/light armor, all melee weapon and all ranged weapon loot groups for better performance due to fewer probability table lookups 
 
- Schematics scaled in loot. Early on you will find more immediately useful ones like for a forge, basic recipes, seeds or medical bandages
 
- Deployed sledge hit distance to be entity MaxDistance and aiming will start 1m earlier 
 
- Physics push to not angle down and if not on a ragdoll use x5 force 
 
- Traders sell tech 3 weapons in the higher secret stash inventories
 
- Robo sledge YawRange changed to 170°, making it easier to place in tight quarters
 
- Reduced entity damage on robo sledge. Increased block damage and perkTurrets affects it
 
- Loot abundance to effect each item in the container instead of the master count 
 
- Tech 2/3 guns are not autounlocked by the weapon perk. Go find yourself a schematic
 
- Chainsaw and auger are not unlocked by perkAdvancedEngineering 
 
- Localization updated to support language to new blocks 
 
- Slower recovery of the dynamic crit resistance that occurs when taking multiple hits from zombies 
 
- Added more friendly animals to all biomes 
 
- Enemy animals can spawn during the day in forests 
 
- Chickens can spawn in forests now 
 
- All animals respawn much faster than before 
 
- 10% less resistance against stun and bleeding 
 
- Blade trap hits don't prime the demolition zombie 
 
- Food max stamina buffs will not overwrite if an existing higher value buff is above half duration. 
 
- Stone block destruction doesn't fire heat events like wood or iron blocks 
 
- Auto shotgun cannot use scopes for now 
 
- Increased dog, dire wolf and mountain lion pain resistance 
 
- Improved sleeper volume noise response 
 
- Temporarily disabled reflex sight as a visible attachment on the auto shotgun
 
Fixed 
- PerkHealingFactor works while player is supposed to die from hunger or thirst 
 
- Pyramid_05: Removed the locked lootchest at the end 
 
- Repulsor mod is not working 
 
- Steroids add 50% run speed instead of the stated 10% 
 
- Regression from: Both random desk helpers are solid only on one side 
 
- Missing documentation for how the "soft cap" on overeating works
 
- Wrong oven paint in apartment_brick_6_flr 
 
- Falling window pieces in modular_03 
 
- Replaced faucet with showerheads in fire_station_02 
 
- BuffElementCold, buffElementFreezing, drinkJarRedTea, perkSlowMetabolism have no effect on food
 
- Put proper shelving support in vic_13 
 
- Removed windowsidings from vacant_lot_05 
 
- PerkTreasureHunter and/or Lucky Goggles are not speeding up treasure radius reduction 
 
- 4x scope on AK47 placement issue 
 
- Barbed wire mod not causing bleed buff 
 
- New auto shotgun scope had no material 
 
- Mannequin colliders shapes don't match mesh 
 
- Stone axe fire anim moved up
 
- Super Corn is now unlocked by rank 2 of living off the land 
 
- Collapsing candle on bookpile in book_01 was changed 
 
- Armor not resisting bleed buffs 
 
- Factual and grammar errors in the Dysentery and Survival journals 
 
- Wrong ingredient count on ammoBundleBlunderbuss 
 
- Not allowed to access triangles/indices on mesh while in prefab editor 
 
- Blocks have a model for 3rd person viewers 
 
- Ragdoll Force parameter does not work for a deployed junk sledge 
 
- Both robotic turrets/sledges jitter while aiming at their targets 
 
- Deployed sledge fire delay not decreasing when no target and target could not be seen at certain angles 
 
- Trader setups have nonfunctional item quality parameters 
 
- Robo sledge displays an ammo counter 
 
- Several items state wrong recipe unlocks
 
- Molotov not applying burning when entering the flames 
 
- Fast Food 2 has suitcase poke through bathroom hiding spot 
 
- Added missing bock to cemetery_02's surface building's ceiling 
 
- The new store freezers are cutting thru fog 
 
- Pure mineral water cures dysentery? 
 
- Transparent building mats not fogging correctly 
 
- Candle light not illuminating surfaces when standing too close to them 
 
- Another shelf in vic_13 was updated 
 
- Cobwebs bright in fog 
 
- Flagpoles did not have any harvest resources 
 
- Wood texture seams on frames when upgraded are not lining up properly 
 
- Better Barter 5 incorrect description 
 
- Ranged weapons playing a second start sound on the last round 
 
- False Max Stamina Buff from Healing Items