7 Days to Die V2.5 B18 Survival Revival Update experimental released

Hello Survivors!

V2.5 B18 Experimental is now available on Steam.

Although the build is compatible with 2.X save games it is highly recommend starting a new game for the best experience. If you continue an old save game we recommend turning on storms as they are much improved.

TFP did have issues where some people experienced cleansed crafting queues in workstations, so they do heavily encourage players to clear their crafting queues before updating.

Here is how you participate: 

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

New entries to the serverconfig.xml that should be added:
<property name="CameraRestrictionMode" value="0"/> <!-- 0 = Players can freely swap between first and third person camera modes, 1 = Restricted to first person, 2 = Restricted to third person --> <property name="JarRefund" value="0"/> <!-- 0, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100% The empty jar refund percentage after consuming an item. -->

<property name="AISmellMode" value="3"/> <!-- 0-5 (off, walk, jog, run, sprint, nightmare) -->

Changelog V2.5 B18:

Added

  • XUi combobox: New binding "show_buttons" to hide back/forward buttons, Enum variant allows specifying listed enum values explicitly with the "values" attribute, List variant allows directly listing elements of arbitrary type as long as that type has a constructor that only takes a single string that can parse the listed values
  • XUi: Provide parent view outer size to controls
  • XUi textfield support for select_on_tab attribute
  • Create New Prefab window
  • XUi load time variables parentinnerwidth, parentinnerheight, parentouterwidth, parentouterheight
  • Distant storm clouds shown in nearby biomes with an active storm. Storm cloud materials fade by design
  • Third Person FOV slider and Third Person Camera Mode combo box in video settings
  • New crosshair state (Orange "X") when in third person and weapon line of sight is obstructed
  • New bindable controller actions for quick action menu, swap third person shoulder side, individual toolbelt slots, and in-game menu shortcuts
  • New muzzle flashes / Materials, Textures, and prefabs for unique muzzle flash per weapon
  • ActivationTime for CustomCommands for Blocks / Entities.
  • BlockTriggerMines gameevent action.
  • PhaseOnDenied for game event sequences.
  • BlockPickup Gameevent action.
  • Add GunJammed passive effect
  • RWG highways keep a bit of space between them
  • Allow all ammo variations in gun turrets
  • Updated art for the empty jar icon
  • Zombies or animals can smell raw meat carried by players
  • Xml, icon, and localization for Raw Meat Bundle
  • BuffSmellGrace to give the player a 20 second grace period before raw meat begins to smell
  • BuffSmell that shows the smell distance that will attract zombies and hostile animals
  • Stairs Railing Split Incline Left and Right added to the shape menu
  • Player smell is greatly reduced when sheltered
  • Player smell is removed when underwater
  • Some food emits smell when consumed
  • Entity LootDropEntityClass can have "name, chance" pairs to randomly pick one based on the normalized chance
  • F3 Debug window can now copy the shape name (highlighted in green) or the prefab name (highlighted in blue) to the clipboard by holding the SHIFT key to focus on the shape/prop and then pressing RIGHT CTRL key
  • Player stamina regen from being thirsty will not go below 2 per second
  • Zombies move faster when affected by smell
  • Temperature is reduced by wind and shelter blocks wind
  • Honey Glazed Sham item, recipe, and progression
  • Cough effects for desert and wasteland
  • Honey Tea which cures infection, and Honey Brisket provides a satisfying meal and also cures infection.
  • Storms dim sunlight
  • Distant storms dim sunlight and add a little fog as you near their biome
  • Third Person animations for placing/repairing/upgrading blocks
  • Temperature decreases at higher altitudes
  • AI destroy area will often reuse positions from self or nearby AIs
  • AI destroy area search prefers taller columns and looks farther for best match
  • Destroy area does an initial short scan at the target's position
  • Player bleeding causes smell
  • Radiated barrels emit radiation
  • Add "hide" option to all cosmetic slots.
  • Dysentery flatulence causes a smell
  • XUi sprite attribute "keeporiginalspriteaspectratio" to always keep the displayed sprite's aspect ratio
  • "givequest tieradd" console command and added help for quest testing
  • Serverconfig.xml change to include JarRefund options
  • Use_jar_refund property to all items that refund an empty jar
  • Loading screen tool tips for weather survival, seeds, dew collector, apiary, and additional info about collectors

Changed

  • Load mod DLLs on Windows dedicated servers without locking the files
  • Extended NetPackage identifiers to allow for more custom package types
  • XUi controller SimpleButton can be used more freely on views
  • Character screen tab layout for new clothing and gears tabs
  • Food and Water statcurrentwithmax use current and max values instead of percentage
  • Food and Water HUD bars relocated to left side of the screen with icons and text values
  • Lowered position of the tool belt and toolbelt messages
  • Lowered position of the XP bar and slightly increased the size
  • Improved RWG district tile count accuracy from spawn weights and improved weights
  • Improved RWG downtown district checking of rural neighbors
  • Improved RWG town and city rural variety
  • RWG gateway preview to purple
  • Apply Platform-Specific Filtering depending on User (Don't censor friends in XBL).
  • Change all XML systems that use requirements, to also use RequirementGroup.
  • Localization of Scope Lens to Lens for use in various recipes
  • Removed crosshair from Lens icon
  • Increased zombie loot drop rate when the player has any negative biome storm buff active (~1 bag for every 3-5 zombies killed. Risk it for the biscuit!
  • Optimized RWG FindDetailedPath functions
  • Decreased PC, Mac and Linux world load times from resource cleanup
  • Improved RWG world border size and variations
  • Wearing Armor/Clothes sound effects
  • Recovery time for storms is now 3 times faster
  • Improved RWG wilderness path accuracy connecting to highways
  • Improved RWG highway path costs for slopes and near start or end
  • Improved RWG rounding of path corners with none near highway start or end
  • Increased RWG wilderness tile path costs around edge
  • Replaced all murky water found in loot with empty jars
  • Toilets are all dried up and no longer have murky water or empty jars
  • Adjusted groupFoodTrashCommon, groupFoodTrashUncommon, and the groupCupboard loot lists
  • Empty Jars and Murky Water stack size is now 10
  • Lowered the lead cost of ammoJunkTurretRegular from 3 to 2 and adjusted the bundle from 2400 to 1600
  • Lowered the lead and iron cost of ammoJunkTurretAP from 3 to 2 and adjusted the bundle from 2400 to 1600
  • Removed the workbench requirement for ammoJunkTurretShell and ammoJunkTurretAP
  • Tree Stump game event now has a chance to give the player a Queen Bee IF bees spawn with the honey
  • Dew Collector recipe now has increased crafting requirements
  • Moved Cement Mixer to workstation crafting level 35
  • Work Bench moved to unlock at 9 Forge Ahead magazines
  • Lock Picks moved to unlock at 10 Forge Ahead magazines
  • Dew Collector moved to unlock at 15 Forge Ahead magazines
  • Updated localization to reflect changes to workstation progression
  • Increased starving and dehydration damage, reducing time to death to ~14:30 at 100HP
  • Tooltips for starving and dehydration are pinned to the tool belt while the buffs are active
  • New Rancher zombies has a chance to drop a special bag containing the beeswax crafting item
  • Updated colliders and xml settings on round and square clothing racks to make them easier to loot while allowing projectiles to pass through them
  • Adjusted StaminaMaxBlockage thirst and hunger buffs to reflect changes that will now allow stamina to regen without food and water. This addresses the issue of not being able to use any melee to harvest crops or open food crates. Max Stamina is clamped to 25% if the total of StaminaMaxBlockage is >75%.
  • Updated storm buff icons to use biome thematic icons such as burning tree, sun, snowflake, and radiation
  • Restored Wetness, Hot, and Cold buffs and adjusted logic
  • Hot and Cold buffs show the temperature in the buff pop out
  • Hot and Cold buffs slow movement and reload speeds
  • Adjusted temperatures for storms in all biomes
  • Campfires, Forges, and Chem Stations now warm the player when cold
  • Torches, Candles, Flaming projectiles, Molotov Cocktails, and the Burning Shaft Mod now warm the player when cold
  • Clothing now provides heat and cold resistance
  • Yucca Juice Smoothies provide heat resistance
  • Coffee and Black Strap Coffee provides cold resistance
  • Admin Tough Guy Shirt and mod provides 100% heat and cold resistance
  • Restored heat and cold resist stats on character stats screen
  • Restored heat and cold resist values for various burning buffs
  • Biome Hazards no longer show vignette screen effects
  • Adjusted rate at which temperature changes the core temp
  • Improved temperature adjustments from precipitation, day/night, shade and indoors
  • Ambient Lighting shaders
  • Most recipes use grilled meat instead of raw meat.
  • Increased AI corpse target distance
  • DepthBlend values to have the particles show up more near ground
  • UI temperature formats to one decimal place for Celsius and they show F or C
  • Increased prop ground align delay to catch possible delays in chunk generation
  • Single Books and Book Piles are now set to destroy when empty
  • Biome hazard and storm timers reset on player death to help prevent taking damage right away on respawn
  • Vehicle inventory square size reduced to accomodate vehicle mod
  • Optimized AI destroy area block scanning. AI destroy area has a shorter start delay and now checks 4 quadrants
  • Improved AI destroy area handling of end of path, what it targets and how it attacks
  • Increased Q6 Primitive armor to 2 mod slots
  • Non-Primitive armors now have 2,2,3,3,4,5 mod slots for Q1,Q2,Q3,Q4,Q5,Q6
  • Storm frequency default is set to 100%
  • Optimized player block radius effects ticking
  • All ammo types will now explode all metal barrels, gas pumps, and propane tanks in one shot
  • Reintroduced the Empty Water Jar recipe to the forge which requires a crucible to craft
  • Uncommented Create_item property for all items that refund an empty jar
  • Slightly increased the opacity on HUD stat bars
  • Added shift+click items into workstations to be consistent across workstations and collectors.

Fixed

  • Block health not shown for child blocks of non-staged multi blocks
  • Icons on the toolbelt not growing on hover
  • Allow larger mod localizations to be transferred to clients
  • XUi: Properly handle style values in template defaults
  • Discord errors when trying to set biome icon for modded biome
  • Removed log output of EOS TickTracker delays
  • Allow selecting offline mode when EOS login fails due to service outage with invalid response
  • Hopefully stops breaking save games on equipment
  • Drone can't heal player while on vehicle
  • Controller - prevent right stick input from paging the waypoint list and scrolling the map at the same time. The virtual cursor is now required to be hovering over the map to scroll.
  • Quest sharing sometimes fail when players log in at the same time
  • POI's close to the edge of the map border on Navezgane are not being given as quests by Traders
  • RWG street tiles could disconnect from too many neighbors
  • RWG roadways often being deleted and leaving dead end town exits due to highway connections being too restrictive
  • Bow crosshair does not refocus when underwater
  • Switch cannot or doesn't need to be activated by other switch/switches.
  • Player containers or doors below ground level are still visually present when resetting POI
  • RWG town tiles could be near the world edge blocking roads from fitting around the town
  • RWG paths would occasionally fail to find a destination
  • RWG path travelled cost was wrong and rebalanced the height and distance costs
  • RWG very short paths would fail
  • Wearing Armor/Clothes SFX
  • Updated face assignment on plate_destroyed to prevent invisible faces
  • Missing model offset for player version of the short file cabinets
  • Updated Pack Mule buff logic to prevent perk sound on death screen
  • Consumables have a timing issue between animation and use sound
  • Updated all AP ammo with missing level 5 Penetrator perk logic
  • Zombie storm speed was not used if alerted which is slower
  • Player held torch light could become brighter and/or cast odd player shadows
  • Timid animals don't run away when injured
  • Clicking buttons on the spawn window cycles loading screen tips
  • Block_tree_stump_bees game event does not work properly as client
  • Player food stat server sync was sending the health value instead
  • AI destroy area could fail to find a position if player is too high
  • AI not reliably jumping onto blocks with open centers when following a path over them
  • Cosmetics has a selectable empty slot that resets head regardless of tab selection
  • Lights were not fading in and out smoothly
  • Nerd Outfit skill point chance was being applied while held on the toolbelt
  • Navezgane valid teleport area was too small for the map size
  • Steam friend invites can only be accepted once per game instance
  • The TP to POI menu does not allow you to teleport the same location twice in a row
  • Brief red X icons when modifying an item
  • Next trader quest can still send you to a wilderness trader.
  • Send player to nearest CITY trader
  • Trader quests not picking POIs near Navezgane world border
  • Player shelter upward checks from side checks could go through walls
  • Broken morph on Athletic hat
  • Trader Names on Pregen go through text filter