7 Days to Die V2.0 B292 Experimental released

Hello Survivors!

Another EXP patch has been released.

Changelog V2.0 B292:

Added

  • Biome zombies move at blood moon speeds during damaging storms
  • Command to complete challenges
  • Plague Spitters are stealthy when wandering, wander more often and at a faster move speed
  • Player shelter check looks diagonally up for openings
  • RWG spawnWildernessPrefab overflows TileSize warning
  • Server browser filters for Biome Progression and Storm Frequency settings
  • Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu

Changed

  • Added a few more POIs missing from Navezgane map
  • Grace does a lot more block damage
  • Improved loot quality in mine_01 based on feedback
  • Increased Plague Spitter spit attack range and cooldown
  • Increased snow terrain health
  • Lowered the chance of general zombie loot bag drops from 5% to 4%
  • Minor adjustments to some Burnt Zombie VO attacks and added some new variations
  • Reduced biome time requirement for biome challenges by 5 minutes
  • Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed
  • Removed canHaveCosmetic tag from all armor sets
  • Reworked Stealth Boots Mod to show stats and update stats on boots when installed
  • Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots
  • Updated Sleeper Spawn material SFX and audio source
  • Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits
  • Updated perk localization to reflect recent balancing changes for non-english languages
  • Vehicles are now placed as unlocked

Fixed

  • Adjusted face assignment and closed gap in brick_half_destroyed06
  • Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole
  • Biome Skulls are not being colored properly
  • Cloth parts of Frostclaw and Plague Spitter did not fade in
  • CRT TV audio loop continues to play while game is paused
  • Electrocutioner perk extended shock durations not working with Intellect Mastery level 5
  • Entering a vehicle with ranged items in hand as a passenger disables post processing for other players
  • Error spam while updating windows 'crafting' on loading when repairing
  • Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less
  • Incorrect rotation on Navezgane map POI
  • Incorrect terrain type in Navezgane residential tiles
  • Insect Swarms were moving faster when their target was on vehicle
  • Missing infestation loot chest in mine_01
  • Not all biomes were inside the biomes node in biomes.xml
  • Players could move into tight areas and not be sheltered from storms
  • RWG wilderness mod prefabs in 137 to 149 size range caused generation errors
  • RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile
  • Rally Marker Ambient Loop
  • Stretched UV's on concrete_half_destroyed06
  • Supply crate interact text shows unlocalized name
  • Terrain and POI position bugs on Navezgane map
  • Treasure map quest lock only works for the first map used
  • Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir