7 Days to Die V2.0 B289 Experimental released

Hello Survivors!

Here is the first EXP update for V2.0.

Changelog V2.0 B285:

Added

  • bunker_00 - Tier 5 POI with all quest types
  • POI Editor Light Density Stat
  • Running Steam as Ubuntu Snap without microphone permission showing warning window

Changed

  • Biome smoothies now grant a 10% speed boost while in the appropriate biome
  • Honey is now using a mason jar and hold type for drinking
  • Increased the amount of gas found in quad barrels
  • Increased the entity damage on Shotgun Slugs
  • Intro to Buried Supplies quests are now clamped to the Pine Forest
  • Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped
  • Optimized EnumDecoAllowedExtensions
  • Reduced Berserker from 50% for 10 seconds to 25% for 5 seconds
  • Reduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%
  • Reduced Pack Mule from 10, 20, 30, 40, 50% to 5, 10, 15, 20, 25%
  • Reinstated biome loot stage modifier and loot stage bonus
  • Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod
  • Renamed Customized Fittings Mod to Advanced Armor Fittings Mod
  • Renamed Improved Fittings Mod to Armor Fittings Mod
  • Sleeper Spawn Material Sounds (Metal only)
  • Updated tool box loot lists with various tool themed magazines
  • remnant_house_06 sleepers quantity to prevent unguarded loot

Fixed

  • AI pathing issue addressed in church_02
  • Adjusted rally marker in tudor_02
  • Bandage cancels unless user waits longer for it to complete than feels right
  • Biome general atmospheric particle effects were not playing
  • Clipping issues in cabin_16
  • Drone projectile collider issue
  • Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box
  • Garage door replaced in house_old_ranch_08
  • Garage door replaced in house_old_tudor_02
  • Insect swarm no longer has trouble hitting players a second time on dedi
  • Insect swarms can now hit you if you're walking
  • InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon
  • Junk sledge should now target insect swarm on dedi
  • Left and Right news screen is now mapped to same buttons on controller
  • Lighting issue in house_burnt_01
  • Low volume modified on Track SFX for Challenge UI
  • Missing tags are now on Rad Remover for charged and infernal zombie variants
  • Percentage in description was not updating properly for Farmer Full Set Bonus
  • Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts
  • Plague Spitter swarm can no longer hold arrows
  • Players in v2.0 are no longer spawning with no challenges when using Steam invite / join
  • Prefab Editor no longer starts during night time
  • Rally Marker SFX Loop is no longer heard when game is paused
  • Reworked logic to prevent Modify option on Biome Badges
  • Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt
  • Snow particles are no longer seen in the pine forest
  • Structural issues in fire_station_03
  • Texture issues in countrytown_business_02
  • Texture issues in remnant_house_10
  • Vehicles shouldn't restore HP after damage and re-mount on dedi anymore
  • Weather shelter checks adjusted on some sloped walls

Source: Steam Community