7 Days to Die A21 B313 Experimental released

Alpha 21 Public Experimental Build is out! 🥳

Here is what changed since B309 from the Streamer Weekend:

A21 B313 Changelog:

Additions:

  • Show Extras button added to Twitch Options

Changes:

  • Lowered Action stage unlocked for the following twitch commands
    • #spoil unlock from 30 to 15. 
    • #shuffle_boxes unlock from 50 to 15.
    • #empty_boxes unlock from 50 to 20. 
    • #drop_held unlock from 12 to 5. 
    • #mind_wipe unlock from 60 to 40. 
    • #destroy_base unlock from 50 to 30. 
    • #fill_base unlock from 50 to 30. 
  • Adjusted the infestation game stage mod and bonus values to be a bit more challenging based on feedback and code review
  • Updated pricing for turret ammo to prevent exploits
  • Player crafted doors, hatches, shutters, garage doors, and cellar doors are no longer sellable to the trader
  • Daring Adventurer 3 and 4 are now unlocked at INT 7 and 10
  • Adjusted trader stage templates for T2 and T3 tools and weapons
  • Adjusted quality ranges of tools and weapons in trader inventories for more variety
  • Prison_01 steel railings in guard towers replaced with corrugated

Fixes:

  • Ability to copy / paste lights within the prefab editor and retain their light properties
  • Putting a charged stun baton into vehicle storage causes a crash to desktop
  • Updating player backpack Nav icons could hide previous icons that may now be in use elsewhere 
  • Drone throws NRE when trying to heal the player

Source: Changelog A21 B313